Rules

These are the house basics. The host can change salary, timers, auctions, and building limits before the match starts. A full walkthrough is on How to Play.

START

Passing START pays your salary. The usual salary is $200. Landing on START pays it too. You do not collect salary when you are sent to Lockup.

Lockup

Three doubles in a row, or the Busted space, send you to Lockup. Leave by rolling doubles, paying the fine, or playing an exit card from Fortune or Town Fund. Passing by Lockup when you are not locked up does nothing.

Fortune and Town Fund

Some spaces draw a card. The card tells you what happens next: move, pay, collect, or get an exit from Lockup. Follow that card, then carry on with the turn.

Property

  • Buy an unowned street from the bank, or send it to auction when auctions are on.
  • Landing on someone else's street means you pay them rent. A full district lets you build houses, then a hotel, and rent climbs.
  • Stations charge more as you own more of them. Utilities charge a multiple of the dice.
  • If you owe more than you hold, sell buildings, mortgage, or trade. If you still cannot pay, you go bankrupt and leave. The last player with any money wins.